05-12-2015, 02:54 PM
I had a lot of fun this game in and out of combat.
Pros:
+ Hectic field repairs during battle made things intense when the enemy was closing in on me and a fighter in need of repairs. I lost count of how many times I looked back and forth between the armor I was fixing and the approaching enemy while whispering, "Just a few more seconds!"
+ The last mod was fantastic in the number of enemies. the fight was chaotic and hectic. It really was a ood lesson to the people of Ralinwood that we REALLY need to come up with battle formations and plans.
+ The constant RM being handed out. This is obviously a selfish pro. I understand that loot should be varied, but I'm just overjoyed that I managed to get some more RM for future projects.
+ The late night mod was actually pretty nice. I liked that we were woken in the dead of night to fix a problem. That's something I expect in a lot of LARPs. It really helps immerse me in the game, since I'd expect there to be a constant amount of danger and problems that need solving, and that shouldn't change at night.
+ The duel between Grimnir and Callum.
+ Grimnir having several knife fights with members of Muintir
+ NPCing as a skeleton and having the Risen use Necromancy on me to make me kill my fellow undead and danc next to him.
Cons:
- I agree with Brad about the NPC's using massive too much. Were it used sparingly, massive damage might be intimidating, but it's more annoying than scary now.
- Kobolds banging pots and pans outside my tent
Pros:
+ Hectic field repairs during battle made things intense when the enemy was closing in on me and a fighter in need of repairs. I lost count of how many times I looked back and forth between the armor I was fixing and the approaching enemy while whispering, "Just a few more seconds!"
+ The last mod was fantastic in the number of enemies. the fight was chaotic and hectic. It really was a ood lesson to the people of Ralinwood that we REALLY need to come up with battle formations and plans.
+ The constant RM being handed out. This is obviously a selfish pro. I understand that loot should be varied, but I'm just overjoyed that I managed to get some more RM for future projects.
+ The late night mod was actually pretty nice. I liked that we were woken in the dead of night to fix a problem. That's something I expect in a lot of LARPs. It really helps immerse me in the game, since I'd expect there to be a constant amount of danger and problems that need solving, and that shouldn't change at night.
+ The duel between Grimnir and Callum.
+ Grimnir having several knife fights with members of Muintir
+ NPCing as a skeleton and having the Risen use Necromancy on me to make me kill my fellow undead and danc next to him.
Cons:
- I agree with Brad about the NPC's using massive too much. Were it used sparingly, massive damage might be intimidating, but it's more annoying than scary now.
- Kobolds banging pots and pans outside my tent
A portly, shaven human in a grey cloak and robe.
OOG name: Levi Maidens
OOG name: Levi Maidens

