05-11-2015, 01:28 PM
(This post was last modified: 05-11-2015, 02:17 PM by Zhliepir.
Edit Reason: Added about Outhouses
)
Overall it was a good game.
But for me this game was a let down considering it was the first weekend of game and was supposed to ramp me up for season and instead just left me feeling uninspired.
Starting with the good:
+Everything on Friday night was perfect.
+The catapult mod brought the "we're at war" mentality right in.
+Accidentally wrecking the wake-up Kobold because of Jericho PC PTSD from Dustin.
+Not actually understanding what was happening with Jon(Brian) when he was in my tent. "OOG Is that slightly terrifying npc actually inside of my tent?" "Yes." "Oh. Okay. *sleepier voice* Hi!"
+Cassan camp being Cassan camp, when the majority of town writes off or goes against your character it's nice to have that support from like characters to keep the energy up.
+"Sleeping"/Sleeping friggin everywhere. Friday night I layed in the grove alone with no weapons and Rp'd being a sleep with only a teddybear and feared for my life the whole time. But damn it felt pretty awesome with those blue lights. Super magical. Also actually being asleep next to the skien gate while Regital was giving a tour. Felt so perfect for the character RP.
+The two insta mods. Combat really is something Cassan Orcs try to avoid, but being able to just wreck a spider and murkers was super empowering for someone who regularly plays a support character.
+Cassanwiches. When shaman said he was going to do it my wallet cried out in sympathy, but for him to go with it, was awesome.
The cons:
-OUTHOUSES were severly understocked (No TP or sanitizer)
- Power swings. A lot of people needing to readjust their swinging. When game goes on that 12th hour and starts to wear on the body a lot of mistakes get made on all sides of the battle.
- Not knowing about the OOG Medical tent for the person with Epilepsy. I'm completely supportive of the idea however not knowing it was there and going on an NPC role, I felt we should have been warned.
- NPC's going off book and speaking heavily unscripted. While it's fun and silly to do, if IG a PC is trying to actually roleplay and make an attempt at communication with your NPC role, don't prattle off for the joke of it because you're tired of playing a crunchie. It throws people heavily and makes it more difficult than it has to be.
- The final murker/crab mod. It was the same mod as last year and didn't hold a very large feeling of importance. Having a crunchie wave battle as a way to end game after a whole weekend of Orc wave battles was a little dull. I'd like to see some hints about what's upcoming to be eluded too. Something to get excited about for next game
The Upsets.
>Wizard Lock/Saturday Night NPC shift, putting aside the pc to npc ratio, going out as a spider and watching everyone run into a wizard lock and hiding out in it for over an hour was really frustrating. I understand there were complications with the Wizard Lock, but those should have had some kind of IG balance (Perhaps a time limit of how long people can stay in) to even it out. And let me state that as a PC I never went into it once because I felt it was being overused.
> Being told that we're to be going back IG after the 8PM-12AM NPC shift and then having nothing happen at all. It was disappointing that on a Saturday night at midnight everyone just went to bed, I'm not saying there be a mod or anything grand, but the fact that there were a few PC's awake and wanting to have some kind of interaction rp or otherwise with the Game and not getting anything was a big upset to me. I have more to say about this but it's something I will email about.
Like I said, overall it was a good game. It got the spiderwebs off the tent and it was a good wake up call to how exhausting a weekend event can really get, but it wasn't the big Bang I was looking forward to.
But for me this game was a let down considering it was the first weekend of game and was supposed to ramp me up for season and instead just left me feeling uninspired.
Starting with the good:
+Everything on Friday night was perfect.
+The catapult mod brought the "we're at war" mentality right in.
+Accidentally wrecking the wake-up Kobold because of Jericho PC PTSD from Dustin.
+Not actually understanding what was happening with Jon(Brian) when he was in my tent. "OOG Is that slightly terrifying npc actually inside of my tent?" "Yes." "Oh. Okay. *sleepier voice* Hi!"
+Cassan camp being Cassan camp, when the majority of town writes off or goes against your character it's nice to have that support from like characters to keep the energy up.
+"Sleeping"/Sleeping friggin everywhere. Friday night I layed in the grove alone with no weapons and Rp'd being a sleep with only a teddybear and feared for my life the whole time. But damn it felt pretty awesome with those blue lights. Super magical. Also actually being asleep next to the skien gate while Regital was giving a tour. Felt so perfect for the character RP.
+The two insta mods. Combat really is something Cassan Orcs try to avoid, but being able to just wreck a spider and murkers was super empowering for someone who regularly plays a support character.
+Cassanwiches. When shaman said he was going to do it my wallet cried out in sympathy, but for him to go with it, was awesome.
The cons:
-OUTHOUSES were severly understocked (No TP or sanitizer)
- Power swings. A lot of people needing to readjust their swinging. When game goes on that 12th hour and starts to wear on the body a lot of mistakes get made on all sides of the battle.
- Not knowing about the OOG Medical tent for the person with Epilepsy. I'm completely supportive of the idea however not knowing it was there and going on an NPC role, I felt we should have been warned.
- NPC's going off book and speaking heavily unscripted. While it's fun and silly to do, if IG a PC is trying to actually roleplay and make an attempt at communication with your NPC role, don't prattle off for the joke of it because you're tired of playing a crunchie. It throws people heavily and makes it more difficult than it has to be.
- The final murker/crab mod. It was the same mod as last year and didn't hold a very large feeling of importance. Having a crunchie wave battle as a way to end game after a whole weekend of Orc wave battles was a little dull. I'd like to see some hints about what's upcoming to be eluded too. Something to get excited about for next game
The Upsets.
>Wizard Lock/Saturday Night NPC shift, putting aside the pc to npc ratio, going out as a spider and watching everyone run into a wizard lock and hiding out in it for over an hour was really frustrating. I understand there were complications with the Wizard Lock, but those should have had some kind of IG balance (Perhaps a time limit of how long people can stay in) to even it out. And let me state that as a PC I never went into it once because I felt it was being overused.
> Being told that we're to be going back IG after the 8PM-12AM NPC shift and then having nothing happen at all. It was disappointing that on a Saturday night at midnight everyone just went to bed, I'm not saying there be a mod or anything grand, but the fact that there were a few PC's awake and wanting to have some kind of interaction rp or otherwise with the Game and not getting anything was a big upset to me. I have more to say about this but it's something I will email about.
Like I said, overall it was a good game. It got the spiderwebs off the tent and it was a good wake up call to how exhausting a weekend event can really get, but it wasn't the big Bang I was looking forward to.
A Young orc carrying around a book with bedtime stories.
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New Player Liason 2015! Email me if you would like any help!
Rebeccawiler@hotmail.com
-
New Player Liason 2015! Email me if you would like any help!
Rebeccawiler@hotmail.com

