05-10-2015, 05:34 PM
Thank you to all the Plot members, NPCs, and PCs for making this an entertaining weekend. Fun was had for sure.
Pros:
- Gustavo.....Jordan, I always love RPing with the characters you make and this one no less. I see much time spent with Gustavo in the future.
- Saturday drama.......great RP interactions with all those involved
- Catapult mod. Showed up to the mod late, but, was fun for the part that I participated in. Combat was enjoyable and the stats were well suited for the combat.
- Orc assault mod. Tons of fun. Very well statted for the combat intended. Loved to be able to use the woods or have the woods used to advantage instead of just open field battles. Makes for more fun.
- RPing with the people who didn't go on the Catacombs mod Saturday night. Enjoyable RP and interactions after being flushed out of the Tavern's awning and into and around the Command Tent.
- Kevin the Deerslayer
- Balthasar fishing for a date with a certain Dark Elf
- Hearing of the ritual backlash by the Grand Wizard
- House Keeping Kobold. Loved and hated this role. After an hour of sleep it sucked to have to deal with this, though, I think I surprised Dustin as much as myself by not just outright shanking the thing. Luckily, I am smart enough not to turn my back on Kobolds who aren't Moon without having back up close by.
- Moon being out cold Saturday afternoon, the Grand Wizard arriving, and Matt's attempt to interact with the Wizard while trying to wake up
- Final mod. For the most part it was a well statted and run mod. I liked the crabs on top of the Murker contingent. Nice change up.
Cons:
- Massive being used......yet again. Especially being used by creatures that were not slow and ponderous and were not swinging slowly. As stated before, intimidation of players can be achieved by creatures that attack for 10+ damage and having a huge amount of hit points. Let them move as fast as you want and I guarantee you that you will send PCs running.
- Loot distribution. With one of the town Lords offering RM at cheaper prices for those having sworn fealty to him having 90% of the loot I brought in being RM is a tad annoying. I found that very little coin went out for atleast the combat that I was involved in. Might have just been wrong place at the wrong time but with Lord Curum being present so much RM being handed out curtails some of the need to go through Curum.
Heavy hitting monster lobsters without loot. These creatures being as nasty as they were should have been dropping minimum a gold piece each for the risk that they represented. 2 lobsters were looted back to back after Accalia fried one with 5 burn spells and 1 spell on my stiletto to give additional damage and nothing was found on either lobster. I had a silver longsword shattered by a creature that was fast moving, swung for 4 Massive, had a Silver Threshold, for strategically, and had weapon shatters. Something like that should never not have item drops for defeating them. Murkers and the Crabs I can understand. Not the Lobsters.
Pros:
- Gustavo.....Jordan, I always love RPing with the characters you make and this one no less. I see much time spent with Gustavo in the future.
- Saturday drama.......great RP interactions with all those involved
- Catapult mod. Showed up to the mod late, but, was fun for the part that I participated in. Combat was enjoyable and the stats were well suited for the combat.
- Orc assault mod. Tons of fun. Very well statted for the combat intended. Loved to be able to use the woods or have the woods used to advantage instead of just open field battles. Makes for more fun.
- RPing with the people who didn't go on the Catacombs mod Saturday night. Enjoyable RP and interactions after being flushed out of the Tavern's awning and into and around the Command Tent.
- Kevin the Deerslayer
- Balthasar fishing for a date with a certain Dark Elf
- Hearing of the ritual backlash by the Grand Wizard
- House Keeping Kobold. Loved and hated this role. After an hour of sleep it sucked to have to deal with this, though, I think I surprised Dustin as much as myself by not just outright shanking the thing. Luckily, I am smart enough not to turn my back on Kobolds who aren't Moon without having back up close by.
- Moon being out cold Saturday afternoon, the Grand Wizard arriving, and Matt's attempt to interact with the Wizard while trying to wake up
- Final mod. For the most part it was a well statted and run mod. I liked the crabs on top of the Murker contingent. Nice change up.
Cons:
- Massive being used......yet again. Especially being used by creatures that were not slow and ponderous and were not swinging slowly. As stated before, intimidation of players can be achieved by creatures that attack for 10+ damage and having a huge amount of hit points. Let them move as fast as you want and I guarantee you that you will send PCs running.
- Loot distribution. With one of the town Lords offering RM at cheaper prices for those having sworn fealty to him having 90% of the loot I brought in being RM is a tad annoying. I found that very little coin went out for atleast the combat that I was involved in. Might have just been wrong place at the wrong time but with Lord Curum being present so much RM being handed out curtails some of the need to go through Curum.
Heavy hitting monster lobsters without loot. These creatures being as nasty as they were should have been dropping minimum a gold piece each for the risk that they represented. 2 lobsters were looted back to back after Accalia fried one with 5 burn spells and 1 spell on my stiletto to give additional damage and nothing was found on either lobster. I had a silver longsword shattered by a creature that was fast moving, swung for 4 Massive, had a Silver Threshold, for strategically, and had weapon shatters. Something like that should never not have item drops for defeating them. Murkers and the Crabs I can understand. Not the Lobsters.
Older looking male Dwarf
OOG Name - Brad Stevens
OOG Name - Brad Stevens

