05-10-2015, 04:11 PM
I had a good event, made the perfect chance to slip my character out without really caring too much.
Pros: Honestly, I only have two big pros. Muintir gets a huge call out, awesome people, awesome roleplay, and we pushed each other into the giant moment on Saturday in the fight between Grimnir and Callum. Secondly? The Orc Catapult mod, it felt like an actual war action, bravo and well done. That's not easy to do, I wish there were like, sentries we could have offed or something, but it was still fantastic.
Cons: -It might just be me, but I felt plot was pushing the fighting more than the RP this event. I really don't like feeling like all we are paying for is the right to hit people with plumbing supplies. Beef up the RP, tone down the combat.
-I get that late night mods are a thing, but there's a point where you just can't help but ask what was not done during the day to cause us being summoned every hour in the dead of night.
- Wild swings, PCs, NPCs, I'm sure I had a few. I feel like we need to stop encouraging people to bodily rush each other and fight less than a foot apart and we might see less of this.
Things I really enjoyed: The Auditors. This should continue, in a melee it's sometimes really hard to know what has hit you and what hasn't. I fucked up a lot in the big fight and felt like an arse for it, but I liked the mental reminder that this game requires us to all check ourselves. Of all the things I saw this event, this stood out as the coolest thing to be done.
Things I would do again: I love NPCing for you guys, I may not always advocate combat as the solution oog, but holy cow was that final mod fun. My knees and hips are aching in ways I forgot they could.
All in all? I'd say probably a 8/10
And again, apologies to Brian. Heat got to me and picking a fight was just dumb, the golem mod went super well despite there being all of 15 people.
Pros: Honestly, I only have two big pros. Muintir gets a huge call out, awesome people, awesome roleplay, and we pushed each other into the giant moment on Saturday in the fight between Grimnir and Callum. Secondly? The Orc Catapult mod, it felt like an actual war action, bravo and well done. That's not easy to do, I wish there were like, sentries we could have offed or something, but it was still fantastic.
Cons: -It might just be me, but I felt plot was pushing the fighting more than the RP this event. I really don't like feeling like all we are paying for is the right to hit people with plumbing supplies. Beef up the RP, tone down the combat.
-I get that late night mods are a thing, but there's a point where you just can't help but ask what was not done during the day to cause us being summoned every hour in the dead of night.
- Wild swings, PCs, NPCs, I'm sure I had a few. I feel like we need to stop encouraging people to bodily rush each other and fight less than a foot apart and we might see less of this.
Things I really enjoyed: The Auditors. This should continue, in a melee it's sometimes really hard to know what has hit you and what hasn't. I fucked up a lot in the big fight and felt like an arse for it, but I liked the mental reminder that this game requires us to all check ourselves. Of all the things I saw this event, this stood out as the coolest thing to be done.
Things I would do again: I love NPCing for you guys, I may not always advocate combat as the solution oog, but holy cow was that final mod fun. My knees and hips are aching in ways I forgot they could.
All in all? I'd say probably a 8/10
And again, apologies to Brian. Heat got to me and picking a fight was just dumb, the golem mod went super well despite there being all of 15 people.
~*~*~*~
Matthew Weaver
An Einish Male of Clan Bothnia.
Matthew Weaver
An Einish Male of Clan Bothnia.

