MM/NPL Dustin
Unregistered
If I have a tag for a lantern, can I slap it on a lantern I have if the light is properly diffused and carry it around? Or does it still need the liquid light tags?
If so, why do I have a tag for a lantern?
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(03-09-2015, 10:29 PM)Rulebook: pg 18 Wrote: Each Guild has its own policies regarding light sources such as lanterns. The following are standard: Lanterns may be used assuming that they adhere to the following criteria. There are no tag requirements for a lantern.
Lanterns must be:
- Free of any open flame.
- Diffused so that they don't ruin night vision.
- Look period
Battery powered lights are an example of a light which would adhere to these criteria. In general a light source will most likely be allowed, as long as it isn’t egregiously out of period in looks, and as long as it has no open flame.
While the above restrictions pertain primarily to OOG concerns, there are also some IG restrictions to keep in mind.
The following restrictions apply to lights in Jericho:
Safety Lights: Must be diffused red, these are primarily hand-held flashlights. These lights are considered to be OOG when used.
Stationary Lights: Lights in this category include things like Candles, Fixed Lanterns as well as any light source that isn’t removed from a camp it is placed in, do not require tags or liquid lights.
Carried Lanterns: Any lantern a player wishes to be able to use in multiple locations (e.g in their camp and elsewhere) must have the appropriate liquid light tags. These policies apply to Jericho, please check your local guild’s policies for more details.
Since there is no
Specific Ralinwood Policy for lights and Lanterns we will use Jerichos policy which is written into the current Rulebook.
- The All Seeing Eye -
- Backstory Wizard -
Backstory Email: backstories@underworldralinwood.ca
Personal Email: sierra@underworldralinwood.ca
MM/NPL Dustin
Unregistered
Alright, thanks Sierra