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	<channel>
		<title><![CDATA[Underworld Ralinwood Forums - Rules Questions]]></title>
		<link>http://www.underworldralinwood.ca/forums/</link>
		<description><![CDATA[Underworld Ralinwood Forums - http://www.underworldralinwood.ca/forums]]></description>
		<pubDate>Tue, 22 Sep 2026 10:12:36 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Using other shields with Magic Shield]]></title>
			<link>http://www.underworldralinwood.ca/forums/showthread.php?tid=4909</link>
			<pubDate>Tue, 25 Jun 2019 15:07:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://www.underworldralinwood.ca/forums/member.php?action=profile&uid=1859">Breven</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.underworldralinwood.ca/forums/showthread.php?tid=4909</guid>
			<description><![CDATA[During the duration of the Magic Shield spell, do I have to wield that shield, or could I keep it on my person (eg. strapped on my back) and use a different shield?]]></description>
			<content:encoded><![CDATA[During the duration of the Magic Shield spell, do I have to wield that shield, or could I keep it on my person (eg. strapped on my back) and use a different shield?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Totem!]]></title>
			<link>http://www.underworldralinwood.ca/forums/showthread.php?tid=4765</link>
			<pubDate>Mon, 19 Nov 2018 17:59:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://www.underworldralinwood.ca/forums/member.php?action=profile&uid=1094">Swarm!</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.underworldralinwood.ca/forums/showthread.php?tid=4765</guid>
			<description><![CDATA[Hey UW!<br />
<br />
So, I was wondering what the limitations are on totem animals. I know there are a list of do's and do nots but I hope you dont mind me asking. my question are color coated to help.<br />
<br />
Here is the RB.<br />
<br />
Totem  Pre-requisite: Occupation at 9th Level and at least one 6th Level Druid Ability An Occupational Ability for Druids, this skill allows the Druid to shape-shift into their Totem Animal. The Totem Animal must be chosen upon purchase and cannot be changed after purchase. Subsequent purchases allow the Druid to select an additional Totem Animal. Totem may be used once per day per purchase. <br />
 <br />
When used, this skill will transform a Druid into their chosen animal form. <span style="color: #ff3333;" class="mycode_color">The animal cannot be smaller than a fox or larger than a brown bear. The animal may not be one that is capable of flight and must be natural/normal (not supernatural)</span>. It takes one minute to activate, and requires the Druid's full concentration. If s/he becomes distracted, uses any other skill, or takes damage to Body during the transformation, the ability fails and is considered used for that day. All carried items and clothing will magically merge into the Totem form. These items cannot be retrieved until the Totem ends. This ability will fail if the Druid attempts to shape-shift while carrying an item with a Spirit or something that is larger than half his/her size. The experience of "shifting" for a Druid is a blessed and personal one. During this time, the Spirit of their Animal Totem grants permission to share its consciousness for a brief and majestic moment. This Totem change lasts for 1 hour and may be terminated at will (taking 1 minute to change back). If detected for magic, a Totem will glow and thus can be distinguished from a regular animal.  <br />
 <br />
While in their Totem form, the Druid should think and behave as the animal does. The Druid will possess his/her own personality, motivations and fears. However, they will now be filtered through the mind of an animal. The character will now have "animal intelligence" but this should be viewed more like "forced role-play" than as a weakness. All information learned while in Totem form will be remembered when the Druid shifts back, unless the Totem animal dies. <span style="color: #336633;" class="mycode_color">While in Totem form the Druid may not use any skills or abilities. Magic protections, augmentations and any other Magic targeting the Druid's Spirit (positive or negative) will transfer over to the Totem form during the shape-shift; normal rules for duration still apply. All Totem Animals fight with two boffer weapons to represent their "claws"</span>. It is possible to construct a suit of armour specifically for the animal form, although the Totem Animal would require assistance putting it on. <br />
 <br />
While in Totem form (and during the 1-minute transformation count), the Druid will take double damage from all silver weapons. Should the Druid fall into their "Death" count, their body will automatically revert to their original form over the next minute. The Druid may touch and carry silver items, but doing so will cause him/her great discomfort and should be role-played accordingly. <span style="color: #3333ff;" class="mycode_color">Upon successful shape shifting back, the Druid will be fully healed and any Alchemical toxins or non-Magical diseases in their system will be removed.</span> <br />
<br />
The Totem will have the following stats. Please note that the numbers are calculated from level 1 and not the level at which the Druid purchased the skill. <br />
 <br />
1 Normal threshold, +1 every 3 levels. 2 damage via Claw, +1 every 3 levels. 20 Body, +5 every 3 levels. 1 "25 Slay" every 5 levels. <br />
 <br />
<span style="color: #333333;" class="mycode_color">These stats/abilities cannot be improved by skills purchased by the Druid. In the same way that one cannot use a Totem slay outside of Totem form, one cannot use a character’s slay in Totem form. The same is true for all of these stats.</span><br />
<br />
<span style="color: #333333;" class="mycode_color">=======================================================================================</span><br />
<br />
<span style="color: #ff3333;" class="mycode_color">1. Can I be a big bug? like a giant spider? I do not know if these animals are considered natural in the world of UW. That being said I was looking to be a Giant Ant, Spider, or a flightless Griffon fly (Giant Dragon fly) I just wish to be a big bug.<br />
<br />
</span><span style="color: #669933;" class="mycode_color">2. as stated I can carry over spells on spirit, so if I pop my claws to make me swing magic before I transform can I swing for magic? can I also use protections to up my thresholds? (I remember someone being told no, but the rules state otherwise. just wanted to be sure.)<br />
<br />
</span><span style="color: #3333ff;" class="mycode_color">3. So if I wanted to purge my self of disease and poisons I can just shift and shift back? does this work on toxins with specific antidotes? like slow death and ambrosia?<br />
<br />
</span>]]></description>
			<content:encoded><![CDATA[Hey UW!<br />
<br />
So, I was wondering what the limitations are on totem animals. I know there are a list of do's and do nots but I hope you dont mind me asking. my question are color coated to help.<br />
<br />
Here is the RB.<br />
<br />
Totem  Pre-requisite: Occupation at 9th Level and at least one 6th Level Druid Ability An Occupational Ability for Druids, this skill allows the Druid to shape-shift into their Totem Animal. The Totem Animal must be chosen upon purchase and cannot be changed after purchase. Subsequent purchases allow the Druid to select an additional Totem Animal. Totem may be used once per day per purchase. <br />
 <br />
When used, this skill will transform a Druid into their chosen animal form. <span style="color: #ff3333;" class="mycode_color">The animal cannot be smaller than a fox or larger than a brown bear. The animal may not be one that is capable of flight and must be natural/normal (not supernatural)</span>. It takes one minute to activate, and requires the Druid's full concentration. If s/he becomes distracted, uses any other skill, or takes damage to Body during the transformation, the ability fails and is considered used for that day. All carried items and clothing will magically merge into the Totem form. These items cannot be retrieved until the Totem ends. This ability will fail if the Druid attempts to shape-shift while carrying an item with a Spirit or something that is larger than half his/her size. The experience of "shifting" for a Druid is a blessed and personal one. During this time, the Spirit of their Animal Totem grants permission to share its consciousness for a brief and majestic moment. This Totem change lasts for 1 hour and may be terminated at will (taking 1 minute to change back). If detected for magic, a Totem will glow and thus can be distinguished from a regular animal.  <br />
 <br />
While in their Totem form, the Druid should think and behave as the animal does. The Druid will possess his/her own personality, motivations and fears. However, they will now be filtered through the mind of an animal. The character will now have "animal intelligence" but this should be viewed more like "forced role-play" than as a weakness. All information learned while in Totem form will be remembered when the Druid shifts back, unless the Totem animal dies. <span style="color: #336633;" class="mycode_color">While in Totem form the Druid may not use any skills or abilities. Magic protections, augmentations and any other Magic targeting the Druid's Spirit (positive or negative) will transfer over to the Totem form during the shape-shift; normal rules for duration still apply. All Totem Animals fight with two boffer weapons to represent their "claws"</span>. It is possible to construct a suit of armour specifically for the animal form, although the Totem Animal would require assistance putting it on. <br />
 <br />
While in Totem form (and during the 1-minute transformation count), the Druid will take double damage from all silver weapons. Should the Druid fall into their "Death" count, their body will automatically revert to their original form over the next minute. The Druid may touch and carry silver items, but doing so will cause him/her great discomfort and should be role-played accordingly. <span style="color: #3333ff;" class="mycode_color">Upon successful shape shifting back, the Druid will be fully healed and any Alchemical toxins or non-Magical diseases in their system will be removed.</span> <br />
<br />
The Totem will have the following stats. Please note that the numbers are calculated from level 1 and not the level at which the Druid purchased the skill. <br />
 <br />
1 Normal threshold, +1 every 3 levels. 2 damage via Claw, +1 every 3 levels. 20 Body, +5 every 3 levels. 1 "25 Slay" every 5 levels. <br />
 <br />
<span style="color: #333333;" class="mycode_color">These stats/abilities cannot be improved by skills purchased by the Druid. In the same way that one cannot use a Totem slay outside of Totem form, one cannot use a character’s slay in Totem form. The same is true for all of these stats.</span><br />
<br />
<span style="color: #333333;" class="mycode_color">=======================================================================================</span><br />
<br />
<span style="color: #ff3333;" class="mycode_color">1. Can I be a big bug? like a giant spider? I do not know if these animals are considered natural in the world of UW. That being said I was looking to be a Giant Ant, Spider, or a flightless Griffon fly (Giant Dragon fly) I just wish to be a big bug.<br />
<br />
</span><span style="color: #669933;" class="mycode_color">2. as stated I can carry over spells on spirit, so if I pop my claws to make me swing magic before I transform can I swing for magic? can I also use protections to up my thresholds? (I remember someone being told no, but the rules state otherwise. just wanted to be sure.)<br />
<br />
</span><span style="color: #3333ff;" class="mycode_color">3. So if I wanted to purge my self of disease and poisons I can just shift and shift back? does this work on toxins with specific antidotes? like slow death and ambrosia?<br />
<br />
</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[locks and tents]]></title>
			<link>http://www.underworldralinwood.ca/forums/showthread.php?tid=4578</link>
			<pubDate>Tue, 10 Apr 2018 22:10:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://www.underworldralinwood.ca/forums/member.php?action=profile&uid=806">Jacob Kraye</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.underworldralinwood.ca/forums/showthread.php?tid=4578</guid>
			<description><![CDATA[what is the current house policy dealing with the locking of tents.<br />
<br />
can they be cut into once locked?]]></description>
			<content:encoded><![CDATA[what is the current house policy dealing with the locking of tents.<br />
<br />
can they be cut into once locked?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Latex Spears]]></title>
			<link>http://www.underworldralinwood.ca/forums/showthread.php?tid=4498</link>
			<pubDate>Wed, 17 Jan 2018 19:34:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://www.underworldralinwood.ca/forums/member.php?action=profile&uid=979">Granyte the Ogre</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.underworldralinwood.ca/forums/showthread.php?tid=4498</guid>
			<description><![CDATA[So I know Ralinwood has a "No Latex Thrusting" rule, but in the case of Latex Spears is there a way to work within that rule? Like instead of thrusting, a latex spear could be used to slash with? Trying to find a way around a giant bulky boffers spear.]]></description>
			<content:encoded><![CDATA[So I know Ralinwood has a "No Latex Thrusting" rule, but in the case of Latex Spears is there a way to work within that rule? Like instead of thrusting, a latex spear could be used to slash with? Trying to find a way around a giant bulky boffers spear.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Contact Alchemy on items]]></title>
			<link>http://www.underworldralinwood.ca/forums/showthread.php?tid=4471</link>
			<pubDate>Mon, 11 Dec 2017 17:02:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://www.underworldralinwood.ca/forums/member.php?action=profile&uid=979">Granyte the Ogre</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.underworldralinwood.ca/forums/showthread.php?tid=4471</guid>
			<description><![CDATA[So I have a few questions about Alchemy that I can't seem to find answers for.<br />
<br />
1) if an item is coated in a contact alchemy and I pick it up with gloves, according to Ted on the Global forums the alchemy is still there. Can an alchemist then remove the alchemy off the item and put it back into a bottle? Example, I find a bobble with Slow Death, I bring it to an Alchemist and they "wipe" the Alchemy off into a bottle. I now have a potion and a bobble. Yes? No?<br />
<br />
2) Can an Alchemist tell what alchemy is coated on something? I see a bobble, I'm not stupid so I pick it up with gloves and bring it to an alchemist. They spend an X count sniffing and looking at it and tell me it's coated in X alchemy. Yes? No?]]></description>
			<content:encoded><![CDATA[So I have a few questions about Alchemy that I can't seem to find answers for.<br />
<br />
1) if an item is coated in a contact alchemy and I pick it up with gloves, according to Ted on the Global forums the alchemy is still there. Can an alchemist then remove the alchemy off the item and put it back into a bottle? Example, I find a bobble with Slow Death, I bring it to an Alchemist and they "wipe" the Alchemy off into a bottle. I now have a potion and a bobble. Yes? No?<br />
<br />
2) Can an Alchemist tell what alchemy is coated on something? I see a bobble, I'm not stupid so I pick it up with gloves and bring it to an alchemist. They spend an X count sniffing and looking at it and tell me it's coated in X alchemy. Yes? No?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[magic items and identification]]></title>
			<link>http://www.underworldralinwood.ca/forums/showthread.php?tid=4393</link>
			<pubDate>Wed, 25 Oct 2017 17:30:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://www.underworldralinwood.ca/forums/member.php?action=profile&uid=937">Zia Sashana</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.underworldralinwood.ca/forums/showthread.php?tid=4393</guid>
			<description><![CDATA[If you receive a magic item in game, and you don't have it explicitly explained by the source, do you need to get it identified before you can use it?]]></description>
			<content:encoded><![CDATA[If you receive a magic item in game, and you don't have it explicitly explained by the source, do you need to get it identified before you can use it?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[NPC+PAY shift]]></title>
			<link>http://www.underworldralinwood.ca/forums/showthread.php?tid=4267</link>
			<pubDate>Tue, 12 Sep 2017 17:27:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://www.underworldralinwood.ca/forums/member.php?action=profile&uid=1160">Brondulf Elricson</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.underworldralinwood.ca/forums/showthread.php?tid=4267</guid>
			<description><![CDATA[I thinking about jumping out to all hallows this year for some spicy NPC weekend shenanigans and was curious about the NPC+PAY option in the shift option. I assume this is the option that allows you to pay the regular fee as if you were a PC and get the blankets you would normally acquire as such. Is this correct? Also, if I choose this option can I apply blankets to my PC as part of the weekend even if they wont make an appearance?]]></description>
			<content:encoded><![CDATA[I thinking about jumping out to all hallows this year for some spicy NPC weekend shenanigans and was curious about the NPC+PAY option in the shift option. I assume this is the option that allows you to pay the regular fee as if you were a PC and get the blankets you would normally acquire as such. Is this correct? Also, if I choose this option can I apply blankets to my PC as part of the weekend even if they wont make an appearance?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Liquid Lights, Lanterns and Safety Lights]]></title>
			<link>http://www.underworldralinwood.ca/forums/showthread.php?tid=4177</link>
			<pubDate>Wed, 16 Aug 2017 01:43:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://www.underworldralinwood.ca/forums/member.php?action=profile&uid=931">Ivanna</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.underworldralinwood.ca/forums/showthread.php?tid=4177</guid>
			<description><![CDATA[<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Safety Lights</span>: </span><br />
<br />
<span style="color: #ff3333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Must be diffused red</span></span>, these are primarily hand-held flashlights.  These lights are considered to be OOG when used.<br />
These lights <span style="font-weight: bold;" class="mycode_b">cannot be used to aid IG discovery</span>. These should be aimed at the ground so as not to ruin other people's nightvision.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Stationary Lights</span></span><br />
Lights in this category include things like Candles, Fixed Lanterns as well as any light source that isn’t removed from a camp it is placed in, do not require tags or Alchemical Lights.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Carried Lanterns</span></span><br />
If you want to carry a lantern or light with you to multiple places as an IG light-source, you <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">must </span></span> have an Alchemical Light tag attached to it.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Alchemical Light (Liquid Light)</span></span><br />
The Alchemical Light alchemy allows any a <span style="font-weight: bold;" class="mycode_b">green </span>Cyalume light stick (Glowstick), to be used In-Game. <br />
<br />
This light behaves in all respects like the spell Illumination with the exception that it cannot be dispelled via Dispel Magic. Liquid lights can be combined to produce a greater effect. <br />
<br />
Combining <span style="font-weight: bold;" class="mycode_b">three </span>Alchemical Light alchemies will allow the use of a non-LED <span style="font-weight: bold;" class="mycode_b">flashlight</span>. Flashlights used in this manner must always be pointed own towards the ground. <br />
<br />
The use of <span style="font-weight: bold;" class="mycode_b">five </span>Alchemical Light alchemies will allow the use of one non-LED,<span style="font-weight: bold;" class="mycode_b"> non-flame lantern</span>. <br />
<br />
Glowsticks, flashlights and lanterns may be turned on and off as the user desires for the duration of the alchemy.<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Notes on </span><span style="font-weight: bold;" class="mycode_b">Lanterns </span><br />
Lanterns must be: <br />
- Free of any open flame. <br />
- Diffused so that they don't ruin night vision. <br />
- Look period <br />
<br />
There are many available battery powered light sources that meet these criteria. As long as the light source is not anachronistic and fits the period-look, and it is not an open flame, it will be allowed. While the above restrictions pertain primarily to OOG concerns, there are also some IG restrictions to keep in mind.]]></description>
			<content:encoded><![CDATA[<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Safety Lights</span>: </span><br />
<br />
<span style="color: #ff3333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Must be diffused red</span></span>, these are primarily hand-held flashlights.  These lights are considered to be OOG when used.<br />
These lights <span style="font-weight: bold;" class="mycode_b">cannot be used to aid IG discovery</span>. These should be aimed at the ground so as not to ruin other people's nightvision.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Stationary Lights</span></span><br />
Lights in this category include things like Candles, Fixed Lanterns as well as any light source that isn’t removed from a camp it is placed in, do not require tags or Alchemical Lights.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Carried Lanterns</span></span><br />
If you want to carry a lantern or light with you to multiple places as an IG light-source, you <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">must </span></span> have an Alchemical Light tag attached to it.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Alchemical Light (Liquid Light)</span></span><br />
The Alchemical Light alchemy allows any a <span style="font-weight: bold;" class="mycode_b">green </span>Cyalume light stick (Glowstick), to be used In-Game. <br />
<br />
This light behaves in all respects like the spell Illumination with the exception that it cannot be dispelled via Dispel Magic. Liquid lights can be combined to produce a greater effect. <br />
<br />
Combining <span style="font-weight: bold;" class="mycode_b">three </span>Alchemical Light alchemies will allow the use of a non-LED <span style="font-weight: bold;" class="mycode_b">flashlight</span>. Flashlights used in this manner must always be pointed own towards the ground. <br />
<br />
The use of <span style="font-weight: bold;" class="mycode_b">five </span>Alchemical Light alchemies will allow the use of one non-LED,<span style="font-weight: bold;" class="mycode_b"> non-flame lantern</span>. <br />
<br />
Glowsticks, flashlights and lanterns may be turned on and off as the user desires for the duration of the alchemy.<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Notes on </span><span style="font-weight: bold;" class="mycode_b">Lanterns </span><br />
Lanterns must be: <br />
- Free of any open flame. <br />
- Diffused so that they don't ruin night vision. <br />
- Look period <br />
<br />
There are many available battery powered light sources that meet these criteria. As long as the light source is not anachronistic and fits the period-look, and it is not an open flame, it will be allowed. While the above restrictions pertain primarily to OOG concerns, there are also some IG restrictions to keep in mind.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Not able to change signature]]></title>
			<link>http://www.underworldralinwood.ca/forums/showthread.php?tid=4160</link>
			<pubDate>Tue, 01 Aug 2017 05:19:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://www.underworldralinwood.ca/forums/member.php?action=profile&uid=905">Java Aquari</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.underworldralinwood.ca/forums/showthread.php?tid=4160</guid>
			<description><![CDATA[Dont know if its just me, but I cant seem to change Wizwik's nor Java's signature. Is that something that can be fixed?]]></description>
			<content:encoded><![CDATA[Dont know if its just me, but I cant seem to change Wizwik's nor Java's signature. Is that something that can be fixed?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Final Blanket B4 End of Buyback Life]]></title>
			<link>http://www.underworldralinwood.ca/forums/showthread.php?tid=4150</link>
			<pubDate>Mon, 31 Jul 2017 00:10:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://www.underworldralinwood.ca/forums/member.php?action=profile&uid=59">Stars</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.underworldralinwood.ca/forums/showthread.php?tid=4150</guid>
			<description><![CDATA[Hey nerds, can someone tell me the exact blanket count you can have before you are unable to buy back lives?<br />
I get mixed answers like 60 blankets, 57 blankets or just w.e is before level 13.<br />
<br />
Thanks]]></description>
			<content:encoded><![CDATA[Hey nerds, can someone tell me the exact blanket count you can have before you are unable to buy back lives?<br />
I get mixed answers like 60 blankets, 57 blankets or just w.e is before level 13.<br />
<br />
Thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Spite Blood]]></title>
			<link>http://www.underworldralinwood.ca/forums/showthread.php?tid=4120</link>
			<pubDate>Thu, 20 Jul 2017 00:33:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://www.underworldralinwood.ca/forums/member.php?action=profile&uid=54">Maximus</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.underworldralinwood.ca/forums/showthread.php?tid=4120</guid>
			<description><![CDATA[Spite Blood (Purchased): Generations of living underground and eating the local flora has caused Dark Elven blood to gain a slight toxicity. Drawing a small amount of blood and enhancing it with their talents as natural alchemists allows Dark Elves to produce a single dose of lethal toxin in the form of an alchemical gas globe. It takes 1 minute to draw enough blood to create a globe and does 1 Body point of damage to the Dark Elf. The globe can only be used by the Dark Elf who created it. When thrown, the Spite Blood globe will do 10 Normal Alchemical Poison damage. A Dark Elf who has purchased Spite Blood multiple times may stack together up to three doses to create a single gas globe of increasing damage. These doses must be stacked at the time of creation and cannot be combined once manufactured. A single dose will do 10 damage, two doses mixed together will do 25 damage and finally 3 doses combined will do 50 damage. Spite Blood gas globes are considered blood for the purposes of Wytchcraft, vampires, etc. When thrown, the call is “X Normal Alchemical Poison” and can be resisted with standard anti-toxin defenses / resistances. Each purchase of this ability allows the creation of 1 dose per day. <br />
<br />
so my question is does the X damage hit the body of the target as it says 'can be resisted with standard anti-toxin defenses / resistances' being that poisons arnt stopped by armour for any other and the normal being there so it can't be used on undead?]]></description>
			<content:encoded><![CDATA[Spite Blood (Purchased): Generations of living underground and eating the local flora has caused Dark Elven blood to gain a slight toxicity. Drawing a small amount of blood and enhancing it with their talents as natural alchemists allows Dark Elves to produce a single dose of lethal toxin in the form of an alchemical gas globe. It takes 1 minute to draw enough blood to create a globe and does 1 Body point of damage to the Dark Elf. The globe can only be used by the Dark Elf who created it. When thrown, the Spite Blood globe will do 10 Normal Alchemical Poison damage. A Dark Elf who has purchased Spite Blood multiple times may stack together up to three doses to create a single gas globe of increasing damage. These doses must be stacked at the time of creation and cannot be combined once manufactured. A single dose will do 10 damage, two doses mixed together will do 25 damage and finally 3 doses combined will do 50 damage. Spite Blood gas globes are considered blood for the purposes of Wytchcraft, vampires, etc. When thrown, the call is “X Normal Alchemical Poison” and can be resisted with standard anti-toxin defenses / resistances. Each purchase of this ability allows the creation of 1 dose per day. <br />
<br />
so my question is does the X damage hit the body of the target as it says 'can be resisted with standard anti-toxin defenses / resistances' being that poisons arnt stopped by armour for any other and the normal being there so it can't be used on undead?]]></content:encoded>
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			<title><![CDATA[If/when the gnome rules change]]></title>
			<link>http://www.underworldralinwood.ca/forums/showthread.php?tid=3976</link>
			<pubDate>Tue, 18 Apr 2017 22:31:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://www.underworldralinwood.ca/forums/member.php?action=profile&uid=802">Wizwik</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.underworldralinwood.ca/forums/showthread.php?tid=3976</guid>
			<description><![CDATA[Hey guys of plot, when the gnome rules that they are trying to get changed take effect would it be ok if I were to talk to you about some things? PM me on facebook if you want to talk more.]]></description>
			<content:encoded><![CDATA[Hey guys of plot, when the gnome rules that they are trying to get changed take effect would it be ok if I were to talk to you about some things? PM me on facebook if you want to talk more.]]></content:encoded>
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			<title><![CDATA[Devices and over-using them]]></title>
			<link>http://www.underworldralinwood.ca/forums/showthread.php?tid=3703</link>
			<pubDate>Sat, 12 Nov 2016 03:03:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://www.underworldralinwood.ca/forums/member.php?action=profile&uid=802">Wizwik</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.underworldralinwood.ca/forums/showthread.php?tid=3703</guid>
			<description><![CDATA[Because nothing states this I'd like to ask. I have a device that gives me +2 strength, 1 meltdown per activation. If I activated the device 10 times rapidly, could I take all the meltdowns at once but still gain the benefit?]]></description>
			<content:encoded><![CDATA[Because nothing states this I'd like to ask. I have a device that gives me +2 strength, 1 meltdown per activation. If I activated the device 10 times rapidly, could I take all the meltdowns at once but still gain the benefit?]]></content:encoded>
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			<title><![CDATA[Changes + Rules Updates 2017 - Rules, Suggestions, Improvements, Advice]]></title>
			<link>http://www.underworldralinwood.ca/forums/showthread.php?tid=3702</link>
			<pubDate>Sat, 12 Nov 2016 00:06:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://www.underworldralinwood.ca/forums/member.php?action=profile&uid=931">Ivanna</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.underworldralinwood.ca/forums/showthread.php?tid=3702</guid>
			<description><![CDATA[Hello all!<br />
<br />
There are two items to talk about as this year comes to a close and the next year comes up more quickly than anyone ever expects.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #339933;" class="mycode_color">1. Suggestions / Improvements - Ralinwood 2017</span></span><br />
<br />
We've completed our first year with Ralinwood, and we're so grateful for everyone's help, patience, and support this first year as we learned how to do this thing called running a LARP. You're honestly - and actually - the reason we want to keep doing things bigger and better. But, we realize, we can always do better, be better, go higher, and make it better for everyone else overall. Ultimately, this is about you - the game is made for you, by you. Without you, there is no game. Since you are both customers and our friends, we want to make sure that everything is going the way that YOU want it to go. <br />
<br />
So that being said: we would like to hear from <span style="font-weight: bold;" class="mycode_b">you</span> what you would like to see next year!<br />
<br />
Please <span style="font-weight: bold;" class="mycode_b"><span style="color: #cc3333;" class="mycode_color">email any </span></span> suggestions, concerns, feedback, questions, critiques, advice, wishes, hopes and dreams for next year and beyond you may have to <span style="font-weight: bold;" class="mycode_b"><a href="mailto:contact@underworldralinwood.ca" class="mycode_email"><span style="color: #3333ff;" class="mycode_color">contact@underworldralinwood.ca</span></a>. </span>. Any at all! I, Dan, and likely the Shaper Team will take a look at everything you send in and make sure we hear you. <span style="font-weight: bold;" class="mycode_b">Even if you don't hear from us in response, please know that we've looked at it and read it, and have taken what you have to say to heart.</span> If there is something that needs to be addressed or improved in a public way, we'll make sure you know we heard you. If you have specific concerns or needs that you make clear you need a response to, we'll address them.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #339933;" class="mycode_color">2. Rulebook / Rules Updates - Underworld Canada</span></span><br />
<br />
This one comes out from Underworld Canada. Every year they do a bit of a rules review - they take a look at what has changed, what needs to change, what can and should change - then they try to fix any problems or make any improvements necessary.  And since this game is<span style="font-weight: bold;" class="mycode_b"> FOR you BY you, YOUR opinions, feedback and suggestions are needed here</span>. Please <span style="font-weight: bold;" class="mycode_b"><span style="color: #cc3333;" class="mycode_color">post/comment here </span></span>(<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">in this thread</span></span>) with any of your suggestions for Rulebook updates and improvements. The Rules team needs to know what's working, what's not, and what could be better. This kind of feedback from the players is <span style="font-style: italic;" class="mycode_i">especially</span> important, since you use it every day in our world. <br />
<br />
Please note: this process is more formal. Suggestions for Rulebook updates will be sent in to the World Rules team for comment and review. Changes that need to be made will be made by them, then the Rulebook will be updated accordingly. <br />
<br />
And, as always, please feel free to let us know if you have any concerns, comments, or questions about anything. You can message either myself or Dan or email both of us at <a href="mailto:contact@underworldralinwood.ca" class="mycode_email"><span style="font-weight: bold;" class="mycode_b"><span style="color: #3333ff;" class="mycode_color">contact@underworldralinwood.ca</span></span></a>.<br />
<br />
And finally,<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Thank-you</span>.<br />
Really. Thank you all for such a fun, exciting and intense year. We run this game for you all to enjoy, but this year, thanks to you, we got to enjoy making the game for you. You amaze and surprise us every day in ways we never expect. And this community is a pretty great place to be, too. So for that, and for all the fun times ahead, thank-you. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">See you all at Highwinter! ((Everyone is already literally throwing themselves at Highwinter. How, you say? Uhh... FOIG!))</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Best,</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Ivanna &amp; Dan</span></span>]]></description>
			<content:encoded><![CDATA[Hello all!<br />
<br />
There are two items to talk about as this year comes to a close and the next year comes up more quickly than anyone ever expects.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #339933;" class="mycode_color">1. Suggestions / Improvements - Ralinwood 2017</span></span><br />
<br />
We've completed our first year with Ralinwood, and we're so grateful for everyone's help, patience, and support this first year as we learned how to do this thing called running a LARP. You're honestly - and actually - the reason we want to keep doing things bigger and better. But, we realize, we can always do better, be better, go higher, and make it better for everyone else overall. Ultimately, this is about you - the game is made for you, by you. Without you, there is no game. Since you are both customers and our friends, we want to make sure that everything is going the way that YOU want it to go. <br />
<br />
So that being said: we would like to hear from <span style="font-weight: bold;" class="mycode_b">you</span> what you would like to see next year!<br />
<br />
Please <span style="font-weight: bold;" class="mycode_b"><span style="color: #cc3333;" class="mycode_color">email any </span></span> suggestions, concerns, feedback, questions, critiques, advice, wishes, hopes and dreams for next year and beyond you may have to <span style="font-weight: bold;" class="mycode_b"><a href="mailto:contact@underworldralinwood.ca" class="mycode_email"><span style="color: #3333ff;" class="mycode_color">contact@underworldralinwood.ca</span></a>. </span>. Any at all! I, Dan, and likely the Shaper Team will take a look at everything you send in and make sure we hear you. <span style="font-weight: bold;" class="mycode_b">Even if you don't hear from us in response, please know that we've looked at it and read it, and have taken what you have to say to heart.</span> If there is something that needs to be addressed or improved in a public way, we'll make sure you know we heard you. If you have specific concerns or needs that you make clear you need a response to, we'll address them.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #339933;" class="mycode_color">2. Rulebook / Rules Updates - Underworld Canada</span></span><br />
<br />
This one comes out from Underworld Canada. Every year they do a bit of a rules review - they take a look at what has changed, what needs to change, what can and should change - then they try to fix any problems or make any improvements necessary.  And since this game is<span style="font-weight: bold;" class="mycode_b"> FOR you BY you, YOUR opinions, feedback and suggestions are needed here</span>. Please <span style="font-weight: bold;" class="mycode_b"><span style="color: #cc3333;" class="mycode_color">post/comment here </span></span>(<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">in this thread</span></span>) with any of your suggestions for Rulebook updates and improvements. The Rules team needs to know what's working, what's not, and what could be better. This kind of feedback from the players is <span style="font-style: italic;" class="mycode_i">especially</span> important, since you use it every day in our world. <br />
<br />
Please note: this process is more formal. Suggestions for Rulebook updates will be sent in to the World Rules team for comment and review. Changes that need to be made will be made by them, then the Rulebook will be updated accordingly. <br />
<br />
And, as always, please feel free to let us know if you have any concerns, comments, or questions about anything. You can message either myself or Dan or email both of us at <a href="mailto:contact@underworldralinwood.ca" class="mycode_email"><span style="font-weight: bold;" class="mycode_b"><span style="color: #3333ff;" class="mycode_color">contact@underworldralinwood.ca</span></span></a>.<br />
<br />
And finally,<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Thank-you</span>.<br />
Really. Thank you all for such a fun, exciting and intense year. We run this game for you all to enjoy, but this year, thanks to you, we got to enjoy making the game for you. You amaze and surprise us every day in ways we never expect. And this community is a pretty great place to be, too. So for that, and for all the fun times ahead, thank-you. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">See you all at Highwinter! ((Everyone is already literally throwing themselves at Highwinter. How, you say? Uhh... FOIG!))</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Best,</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Ivanna &amp; Dan</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[duplicate key rule query]]></title>
			<link>http://www.underworldralinwood.ca/forums/showthread.php?tid=3696</link>
			<pubDate>Wed, 09 Nov 2016 18:06:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="http://www.underworldralinwood.ca/forums/member.php?action=profile&uid=710">Rangor</a>]]></dc:creator>
			<guid isPermaLink="false">http://www.underworldralinwood.ca/forums/showthread.php?tid=3696</guid>
			<description><![CDATA[the Nightblade ability states:<br />
An <br />
Occupational  Ability for  Nightblades, this  ability  will  create  a  duplicate  of  any  key,  Magical  or  otherwise. This ability will work on any mundane key, wizard lock key, ward keys etc. This ability requires the original key or  a pre-existing duplicate to be touched by the Nightblade and a declaration of “Duplicate Key” must be said <br />
aloud. This duplicate will last 24 hours or until used once. It may be used once per day, per purchase. <br />
<br />
My question is, since the duplicated key is around for 24 hours, could a skilled locksmith make an actual permanent copy of the duplicate as casting it wouldn't be that difficult?<br />
<br />
thanks<br />
Sean]]></description>
			<content:encoded><![CDATA[the Nightblade ability states:<br />
An <br />
Occupational  Ability for  Nightblades, this  ability  will  create  a  duplicate  of  any  key,  Magical  or  otherwise. This ability will work on any mundane key, wizard lock key, ward keys etc. This ability requires the original key or  a pre-existing duplicate to be touched by the Nightblade and a declaration of “Duplicate Key” must be said <br />
aloud. This duplicate will last 24 hours or until used once. It may be used once per day, per purchase. <br />
<br />
My question is, since the duplicated key is around for 24 hours, could a skilled locksmith make an actual permanent copy of the duplicate as casting it wouldn't be that difficult?<br />
<br />
thanks<br />
Sean]]></content:encoded>
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