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Liquid Lights, Lanterns and Safety Lights - Printable Version +- Underworld Ralinwood Forums (http://www.underworldralinwood.ca/forums) +-- Forum: Out Of Game Forums (http://www.underworldralinwood.ca/forums/forumdisplay.php?fid=1) +--- Forum: Rules Questions (http://www.underworldralinwood.ca/forums/forumdisplay.php?fid=11) +--- Thread: Liquid Lights, Lanterns and Safety Lights (/showthread.php?tid=4177) |
Liquid Lights, Lanterns and Safety Lights - Ivanna - 08-15-2017 Safety Lights: Must be diffused red, these are primarily hand-held flashlights. These lights are considered to be OOG when used. These lights cannot be used to aid IG discovery. These should be aimed at the ground so as not to ruin other people's nightvision. Stationary Lights Lights in this category include things like Candles, Fixed Lanterns as well as any light source that isn’t removed from a camp it is placed in, do not require tags or Alchemical Lights. Carried Lanterns If you want to carry a lantern or light with you to multiple places as an IG light-source, you must have an Alchemical Light tag attached to it. Alchemical Light (Liquid Light) The Alchemical Light alchemy allows any a green Cyalume light stick (Glowstick), to be used In-Game. This light behaves in all respects like the spell Illumination with the exception that it cannot be dispelled via Dispel Magic. Liquid lights can be combined to produce a greater effect. Combining three Alchemical Light alchemies will allow the use of a non-LED flashlight. Flashlights used in this manner must always be pointed own towards the ground. The use of five Alchemical Light alchemies will allow the use of one non-LED, non-flame lantern. Glowsticks, flashlights and lanterns may be turned on and off as the user desires for the duration of the alchemy. Notes on Lanterns Lanterns must be: - Free of any open flame. - Diffused so that they don't ruin night vision. - Look period There are many available battery powered light sources that meet these criteria. As long as the light source is not anachronistic and fits the period-look, and it is not an open flame, it will be allowed. While the above restrictions pertain primarily to OOG concerns, there are also some IG restrictions to keep in mind. RE: Liquid Lights, Lanterns and Safety Lights - Ostrozne - 08-15-2017 (08-15-2017, 08:43 PM)Ivanna Wrote: Safety Lights: Would you want the tag from the illumination spell attached to the lantern? RE: Liquid Lights, Lanterns and Safety Lights - Granyte the Ogre - 08-16-2017 What about those who have an actual "Lantern" tag, where would they fall in these guidelines. RE: Liquid Lights, Lanterns and Safety Lights - Promises - 08-16-2017 Lamalas Wrote:What about those who have an actual "Lantern" tag, where would they fall in these guidelines. They would need liquid lights to fill the lantern with after its contents burn out which at most would have been one month's worth. So if it was a new tag from last month it would be empty now. The effect of the light existing is from the liquid lights and not the item tag. RE: Liquid Lights, Lanterns and Safety Lights - Granyte the Ogre - 08-16-2017 So if I am clear on the rules so far and please correct me if I am wrong 1 Alchemical Light tag = Green Glow stick 3 Alchemical Light tags = Flashlight (pointed at the ground) 5 Alchemical Light tags = Non-Flame Lantern If you have a Lantern Tag, you only need 1 Alchemical Light tag or still need 5? If 5, what is the point of having a Lantern tag? RE: Liquid Lights, Lanterns and Safety Lights - Promises - 08-16-2017 5. It's a tag worth in-game money. Like the sweetroll tag I have. RE: Liquid Lights, Lanterns and Safety Lights - Ivanna - 08-16-2017 (08-15-2017, 10:33 PM)Ostrozne Wrote:(08-15-2017, 08:43 PM)Ivanna Wrote: Safety Lights: That would be helpful, yes please do. RE: Liquid Lights, Lanterns and Safety Lights - Ivanna - 08-16-2017 (08-16-2017, 01:43 PM)Brent Wrote: 5. It's like getting a "picnic basket" tag. You still have to fill it with items, it doesn't come with food. |