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Armour/Weapon Marshal Flowchart.
The following the the process by which a marshal will evaluate your weapon;

1) Size- Inspect the weapons length, measure it if you are unsure if it conforms to the length requirements of the type of weapon it is intended to be used as. If it is too big or too small you must fail the weapon.

2) Striking surface- Make sure that the entire 'striking surface' is covered in closed cell or latex foam. All foam must spring back after compression. The foam must be at least ¾” on all striking surfaces. Any hafted weapon (axe, spear, mace etc) must have foam extending at least 12” down the core measured from the head. The pommel or butt of the weapon must conform to the same standards as any striking surface. Ensure the entire striking surface is sealed by either duct tape or latex. If any portion of the striking surface does not conform to these standards you must fail the weapon.

3) Thrusting tip- Inspect the thrusting tip(s). There must be between ½” and 1” of closed cell foam extending beyond the core of the weapon. There must be between1” and 2” of open cell foam. When compressed the tip must spring back quickly into it’s original shape. If the tip is too short, too long, or otherwise does not conform to these standards, you must fail the weapon.

4) Adhesion of foam to the core- With one hand, grip the weapon by the handle/grip next to the striking surface, with the other hand grip the weapon by the foam striking surface next the handle/grip. Slowly, use a moderate amount of force and try to draw the foam away from the core. Slowly, using a moderate amount of force, try to twist the foam. If the weapon has more than 1’ of striking surface, twist the foam 6” from the tip, in same manner as you did next to the grip. If the foam moves more than ½” or a quarter turn during any of these test, you must fail the weapon.

5) Material Assessment- Inspect the weapon, and if necessary ask the player what the weapons components are made of. If the weapon is made of any unsafe materials, you must fail the weapon. Cores must be made from PVC pipe, electrical conduit, fibreglass, or carbon fibre. Any metal, wood, or other hard, dense, or heavy material will cause a weapon to fail. Ensure that there is nothing added to the weapon for weight. If a weapon does not conform to these standards, you must fail the weapon.

6) Weapon Design- Any weapon designed with intent to trap, break, hook or otherwise fetter any player or weapon is not acceptable. If a weapon has; a total bend or curve of more than 90 degrees in it‘s core, or has any tether, rope, chain or other flexible component integrated into it’s functionality, or any rope, ribbon or other flexible component added for aesthetics of more than 10” you must fail the weapon.

7) Final Assessment- Based on your experience as a marshal, and using your best judgment, decide if you feel the weapon is likely to cause an injury to a player, damage another weapon or poses any other safety risk to the game as whole, for any reason. If the weapon conforms to all of the above standards, and is safe for use by the most reckless player, under the worst circumstance, pass the weapon.


It dawned on me that this had not been posted here as of yet. I wanted to mention this as this is the flowchart used to evaluate every weapon. Commercial Latex is another matter entirely, but ALL boffer should conform to these rules.
Matthew Weaver
An Einish Male of Clan Bothnia. 

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