07-09-2019, 02:14 AM
(This post was last modified: 07-09-2019, 02:20 AM by Shaper Jenn.)
-THE DISEASE WILL NOT BE IN FULL FORCE UNTIL THE NEXT GAME (July 26-28)
-If you wish to roleplay symptoms developing in online rp, you may.
-You do not need to be bedridden or bedraggled, but you must RP a cough once in a while.
-You do not have to rep thin skin but you can if you want to!
-Symptoms include: cough, sagging thin skin and double damage to body from all sources
-You will take double damage from all attacks but only if they hit to body, akin to a carrier effect. If it breaches your armour, only the damage that bypasses your armour is doubled. (for example, a 50 slay that breaches 45 points of armour would hit body for 10 normal instead of 5. But a 50 slay that hits 50 points of armour would only breach.)
-You may not be the only creatures affected by this disease, but you will have to find out in game.
-The disease is persistent alchemy and cannot be prevented by any means* as it is not only airborne, but also in the water and soil. However, it can be temporarily cured. Pharmacist intervention, Cleanse, Purify, Nature’s Restoration and anything that cures alchemic diseases will cure the disease for 24 hours, then you are afflicted again
*Undead state or having no metabolism will protect you from the disease.
-The disease exists from the docks to the Two-Feather outpost, the farms and the very edge of Bloodbringer mountain.
-Being away from the disease’s range for 48 hours will cause it to leave your system until you return to Ralinwood, where it will take hold again in 2 hours. If you travel to another guild, you can imply that someone cleansed you after you passed through the skein, if you wish.
If you have any questions, please only email the shaper email!
-If you wish to roleplay symptoms developing in online rp, you may.
-You do not need to be bedridden or bedraggled, but you must RP a cough once in a while.
-You do not have to rep thin skin but you can if you want to!
-Symptoms include: cough, sagging thin skin and double damage to body from all sources
-You will take double damage from all attacks but only if they hit to body, akin to a carrier effect. If it breaches your armour, only the damage that bypasses your armour is doubled. (for example, a 50 slay that breaches 45 points of armour would hit body for 10 normal instead of 5. But a 50 slay that hits 50 points of armour would only breach.)
-You may not be the only creatures affected by this disease, but you will have to find out in game.
-The disease is persistent alchemy and cannot be prevented by any means* as it is not only airborne, but also in the water and soil. However, it can be temporarily cured. Pharmacist intervention, Cleanse, Purify, Nature’s Restoration and anything that cures alchemic diseases will cure the disease for 24 hours, then you are afflicted again
*Undead state or having no metabolism will protect you from the disease.
-The disease exists from the docks to the Two-Feather outpost, the farms and the very edge of Bloodbringer mountain.
-Being away from the disease’s range for 48 hours will cause it to leave your system until you return to Ralinwood, where it will take hold again in 2 hours. If you travel to another guild, you can imply that someone cleansed you after you passed through the skein, if you wish.
If you have any questions, please only email the shaper email!
Jenn Wood.
Email only.
Please do NOT contact me here, or on facebook.
Email only.
Please do NOT contact me here, or on facebook.