01-11-2016, 02:40 PM
The first item misses the point entirely. The problem is that some people have insane amounts of armour and it gets near infinite with smiths, and they are way better than people with small amounts of armour. Having breaches be even worse than they are now disproportionally negatively effects people with small amounts of armour. My 10 pts will breach in a single Slay (now I'm at 5). Somebody with 100 pts will take a Slay, shrug, and get their armour fixed. This is true in general - people with less armour breach a lot more, since it runs out way more quickly and large hits can take out all of it at once.
Item 5, limiting the number of people who can smith a person at once, is a good idea - my 10 pts will be done in two minutes at most, whereas 100 pts will now take much longer. No more smithing circle that send out heavy armourers in one minute. I like this idea.
Item 5, limiting the number of people who can smith a person at once, is a good idea - my 10 pts will be done in two minutes at most, whereas 100 pts will now take much longer. No more smithing circle that send out heavy armourers in one minute. I like this idea.
A petite wood fae in a corset and black velvet skirt. She wears a lot of gaudy jewellery and a wide-brimmed black hat. She speaks with a Received Pronunciation English accent.
OOC: Cat M.
OOC: Cat M.

