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Event Review - Down Came the Reign
#31
Now back our regularly scheduled EVENT REVIEWS!

Lets keep them coming people!
- The All Seeing Eye -
- Backstory Wizard -


Backstory Email: backstories@underworldralinwood.ca
Personal Email: sierra@underworldralinwood.ca
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#32
pros:
the people at the tables were so nice! although the line was long, they kept their cool and calmly directed all attention to me.  they helped me out and really bent backwards to make me happy and answer all my questions.

plot wise everything was really organised and thought through. i understood that they usually are even more organised so im really impressed. they made me get emotionally attached to my character first game and made my experience feel very personal.
 
although i was not in combat at all,my character was still noticed and was given an opportunity to receive special little things. this was the one thing i was worried about when playing her and im glad just cause i chose not to make my character fight, doesn't mean i dont get cool stuff.

cons:
unfortunatley i'm new to being a mage and i only discovered after game that i was supposed to have received scrolls at log..which sorta kinda aint so good.

another issue was another new player (a friend of thomas and I's) had a sadly not so awesome time.

first mistake was assuming that it was like jericho and the new players dont need reps for armor first game.  so he became an armorless fighter which, as we all know, only causes many deaths which are pretty discouraging. 

he also bought the really expensive new player package. successfully making him pay $85. i was excited for him cause the stuff in there can be really helpful and cool! 

it was so rushed that he was given options of different package types to receive and no explanation that the types mean. labels like 'fool' dont exactly explain what you would receive. so he got all these things that he couldnt use and the things he could use were super handy HOWEVER no one explained to him what they are, how to use them, or that theyd expire after this game. so in the long run my friend spent the majority of the game walking around not quite sure what to do, $85 poorer, and dying allot.
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#33
Overall, I had a really good time. Friday morning I was considering not coming, but I am glad I did.

Although I ended up going to bed pretty early, Friday night was good. Nature caster birthday monster fight was pretty funny. When it hit me with Hunter's Snare and I did a bind in return, we both sort of had a "What now?" moment. I am sort of concerned that a shift NPC got to basically see my card as it were.

I really enjoyed my NPC shift in the tavern Saturday morning!

The bridge mod was great both in concept and statting. Most of the issues of time spent there related to IG where people left and never came back and didn't send others. And it was great that Sierra came down at one point with water. However, we did know in advance how long we were going to need to hold the bridge, so I feel like on both IG and OOG levels, people should have brought water for themselves.

I had a lot of fun with Deago, Levi and Ludivc Saturday night before the Mist Marauders. And I love that IG that is the last thing I remember before the res circle.

I am really confused IG/OOG about what happened on Saturday night with the Mist Marauders and how it connected to the orcs etc.

Please remember that you must do a standard 3 count when ripping out of effects; this is not only how things generally work in game (counts for declared actions), it is also literally written into the spell description for everything that you can rip out of. Lack of counts on rip outs and everything I hit with a spell ripping out had a big effect on my enjoyment of the last mod. I understand there needs to be balance in the fights to keep them fun and Nature magic can really mess with that balance, but at the same time, it's frustrating as a player if you're basically having no effect. Even if proper counts were done, it would have at least given the fighters a few free hits before the rip out, but we weren't even getting that.

This came out a little more negative than I'd really like. Please keep in mind that I started by saying that I am glad I attended the event. Possibly some of my issues are because I am simply too far down on the power curve so everything is overwhelming? But it just seemed like most of the weekend I couldn't contribute much to anything we were doing.
AKA - "Donovan Moonfist"
Short human with short dark hair. Wears black studded leather vest and a brown studded leather helmet. Usually wielding a club with a dagger at his belt. Better looking than Ludvic.

OOG: Todd (Jenner)
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#34
(08-20-2015, 09:24 AM)Donovan Wrote: I am sort of concerned that a shift NPC got to basically see my card as it were.
On this point, I'd like to reassure everyone that no one but the Shapers leading the mod saw your cards. The most shifties were given is the circle they could cast to, and your weapon damage.  Even that may be a little much for the comfort of some, but with as many as were being sent out it was an unavoidable evil.
Email: gennaro.shaper@gmail.com
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#35
(08-20-2015, 09:24 AM)Donovan Wrote: I understand there needs to be balance in the fights to keep them fun and Nature magic can really mess with that balance, but at the same time, it's frustrating as a player if you're basically having no effect.

I have to say that when you are statted as a troll or something else with overwhelming strength stat its a constant challenge to remember your rip out counts. (almost as hard as it is for someone to count looting appropriately). that said as a reminder the green masks with tufts of hair are trolls the green masks with long pointed noses and ears are goblins and bald green with tusks are orcs. don't waste nature spells on trolls use elemental fire, saps, psionics. repeatedly encountering one type of enemy your character isn't able to handle shouldn't be overly surprising in my book, talk to some martial characters about how much they like thresholds or things swinging massive in mods or just undead in general... of all the things i played last event only the trolls and a derpy treant were strong enough to rip out of any kind of nature magic.

But he is absolutely right, count them out like you were counting your pc's death count. its very important to remember as an npc that you are seldom there to win. when i was playing a big bad troll on the last mod i was miffed with drakkon at first then i had to take a step back and realize, the ward stone dump was a good strategy and theres nothing my troll could do except get frusterated and push the stabby man away.
Elderly Human man wearing a long grey coat over chainmaille.
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#36
Or Slay me. Or Flurry me. There was a few ways to deal with Drakkon. He avoided the casters and Trolls for the most part for a reason.
Older looking male Dwarf

OOG Name - Brad Stevens
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