01-11-2016, 03:34 PM
(01-11-2016, 03:04 PM)Lilith Caia Wrote: It certainly makes breaches more relevant to higher AP players - while also making things significantly more difficult for low AP players. And high AP players don't breach nearly as much (you can wait until you're just at 30 and then go get fixed). So... eh? It's way easier to avoid breaches if you have high AP. Not very helpful for the goal of evening the playing field.
I can't think of any equation that would gradually cause more armor to be lost and be easily remembered by a player. You could maybe make a table and just be explicit with the number lost.
Piece of garbage fire looking Einher.

