08-15-2017, 08:43 PM
Safety Lights:
Must be diffused red, these are primarily hand-held flashlights. These lights are considered to be OOG when used.
These lights cannot be used to aid IG discovery. These should be aimed at the ground so as not to ruin other people's nightvision.
Stationary Lights
Lights in this category include things like Candles, Fixed Lanterns as well as any light source that isn’t removed from a camp it is placed in, do not require tags or Alchemical Lights.
Carried Lanterns
If you want to carry a lantern or light with you to multiple places as an IG light-source, you must have an Alchemical Light tag attached to it.
Alchemical Light (Liquid Light)
The Alchemical Light alchemy allows any a green Cyalume light stick (Glowstick), to be used In-Game.
This light behaves in all respects like the spell Illumination with the exception that it cannot be dispelled via Dispel Magic. Liquid lights can be combined to produce a greater effect.
Combining three Alchemical Light alchemies will allow the use of a non-LED flashlight. Flashlights used in this manner must always be pointed own towards the ground.
The use of five Alchemical Light alchemies will allow the use of one non-LED, non-flame lantern.
Glowsticks, flashlights and lanterns may be turned on and off as the user desires for the duration of the alchemy.
Notes on Lanterns
Lanterns must be:
- Free of any open flame.
- Diffused so that they don't ruin night vision.
- Look period
There are many available battery powered light sources that meet these criteria. As long as the light source is not anachronistic and fits the period-look, and it is not an open flame, it will be allowed. While the above restrictions pertain primarily to OOG concerns, there are also some IG restrictions to keep in mind.
Must be diffused red, these are primarily hand-held flashlights. These lights are considered to be OOG when used.
These lights cannot be used to aid IG discovery. These should be aimed at the ground so as not to ruin other people's nightvision.
Stationary Lights
Lights in this category include things like Candles, Fixed Lanterns as well as any light source that isn’t removed from a camp it is placed in, do not require tags or Alchemical Lights.
Carried Lanterns
If you want to carry a lantern or light with you to multiple places as an IG light-source, you must have an Alchemical Light tag attached to it.
Alchemical Light (Liquid Light)
The Alchemical Light alchemy allows any a green Cyalume light stick (Glowstick), to be used In-Game.
This light behaves in all respects like the spell Illumination with the exception that it cannot be dispelled via Dispel Magic. Liquid lights can be combined to produce a greater effect.
Combining three Alchemical Light alchemies will allow the use of a non-LED flashlight. Flashlights used in this manner must always be pointed own towards the ground.
The use of five Alchemical Light alchemies will allow the use of one non-LED, non-flame lantern.
Glowsticks, flashlights and lanterns may be turned on and off as the user desires for the duration of the alchemy.
Notes on Lanterns
Lanterns must be:
- Free of any open flame.
- Diffused so that they don't ruin night vision.
- Look period
There are many available battery powered light sources that meet these criteria. As long as the light source is not anachronistic and fits the period-look, and it is not an open flame, it will be allowed. While the above restrictions pertain primarily to OOG concerns, there are also some IG restrictions to keep in mind.