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The great republic of Duvain is expanding her dominion! Through the autumn, scouts crawled the island's forests from the skirts of the farmlands to the beaches so northern that you can see the floating city above Day'ten. At last this winter, the Council of Twelve is proud to announce that the first settler ship will dock in May at a northern port called "Ralinwood". It's new! Exciting! Profitable! Wild! ... and completely unexplained.

"It's about damn time. It's been years we pay Suvantian taxes when we dock for fresh water in Day'ten. Need a port of our own for economy, see? Good to see the Council doing right by the folks as keep the gold coming in."

"Of course, we all know what's happening here. If Mary White sends all our riffraff where we don't have to see them, she looks like she kept her campaign promises to deal with poverty."

"I don't rightly care the reason. All I care is I only bring in half as many fish in a week as I did ten years since. I'll take my risks at a new port."

"The only reason they'd want decent folk in that wilderness is if there's something they're watching for. You wait and see. I don't know if it's Day'ten, Styphon or Berphaunt, but those poor stupid sods will be dead in their beds before the year's out and we'll have soldiers marching down a road we've freshly build between here and there. The best settlers to send would be cutthroats and soldiers."

"My gran says the rocks on the north coast are as sharp as the teeth of the wyrm herself. Maybe this is about recovering all that treasure?"

"Our Thomas is going on the first ship. The council says they'll clear the names of tried criminals who spend five years in the new settlement. It's been so long now, he just wants a fresh start."

"There are wild men in those woods. Tribes with strange magic who ride wild beasts into battle. Won't it be exciting! I'll wear feathers in my hair and sleep in a bark hut and write about the whole thing!"

"They're saying citizens who spend five years there will come home with low title. You could start the climb up into the merchant houses. So now the missus won't let up about it but I told her, I said, Mabel-Anne we aren't cut out climbing and I won't see us scalped by orcs in the woods for your dream to be a countess. The price is too high."

Whatever the truth is, a chartered ship will be setting sail once a month from Greenwinter Harbour to the distant shores of Ralinwood, full of settlers from every walk of life who are ready to seize the opportunities that await in this new town. The first ship will be leaving on April's spring winds, and - as the wyrm wills it - landing in May. Get to the docksyard and book your passage while you can.
((Or, email your character backstory to morgaine@underworldralinwood.ca))
It is with great pleasure that the Council of Twelve announces their appointments for the triumvirate which will keep Duvainian order in the new settlement of Ralinwood. The selected triumvir are Lord Eldridge Vintner, Lady Sylvia Urquart and Lord Ambrose Bantry. Though they come from small merchant Houses, each family is distinguished in its own right and the council notes with satisfaction that the three houses offer a balanced representation of the coastal communities, the inland farms and the highways and villages between.

Lord Vintner is a studious man best known in Greenwinter for his study of carnivorous seaweeds which has saved the lives of dozens of sailors. His is one of the only Wood Fae merchant Houses in Duvain.

Lady Urquart comes from a small but venerable coastal family known for their generous support of the Temple of Physignathus. Servants of the Urquart House are very loyal and tend to stay in the family for many generations.

Lord Bantry's family has shared in the triumvirates of many developing communities where their promotion by merit and their unyielding republic values have garnered much success.